19 часа назад Пользователь:
Корпорация Panasonic представила первые в мире* очки виртуальной реальности, поддерживающие изображение сверхвысокой четкости и High Dynamic Range (HDR). Гаджет так же прост и удобен в использовании, как обычные солнечные очки. Премьера состоялась на международной выставке CES 2020 в Лас-Вегасе, США. Скорый ввод в эксплуатацию систем 5G может спровоцировать появление множества принципиально новых коммерческих сервисов, в т.ч., использующих возможности  #VR  – например, просмотр спортивных событий или виртуальный туризм. Однако существующие VR-устройства хоть и обеспечивают эффект присутствия за счет хорошего видео и звука, но пока еще остаются довольно громоздкими и неудобными в носке, отвлекая человека от того, что он видит и слышит. Для новых VR-очков  #Panasonic  разработал высокопроизводительные дисплеи в сотрудничестве с Kopin Corporation, ведущим производителем экранов для VR. Гаджет также использует аудио и визуальные технологии Panasonic, в т.ч., для обработки сигнала, отточенные при производстве видеотехники (ТВ и Blu-ray), аудиопродуктов Technics, а также оптические технологии, используемые в цифровых фотокамерах LUMIX... Подробнее на panasonic   ____________ * По состоянию на 7 января 2020 года, по данным Panasonic.

19 часа назад Пользователь:
Акустика «невидимка» серии INVISIBLE от SONANCE – это высшее достижении в интеграции акустических систем в архитектурный дизайн. Это – невероятное качество звука, которое исходит от стены или потолка, без каких-либо видимых признаков динамиков. Конструкция акустических систем SONANCE INVISIBLE позволяет декорировать лицевые панели колонок теми же материалами, что и примыкающая поверхность стены или потолка, включая обычную отделочную штукатурку для гипсокартона, краски или обоев, деревянный шпон или даже венецианскую штукатурку. Они не просто вписываются в стену или потолок, они становятся их частью. Серия акустических систем SONANCE INVISIBLE включает широкую линейкой динамиков, которые обеспечивают нулевой визуальный эффект в любом пространстве. Их можно найти как в небольших квартирах, так и в роскошных резиденциях, художественных галереях, музеях, ресторанах и лучших розничных бутиках всемирно известных брендов, таких как Louis Vuitton, Prada, Gucci, Miu Miu, Fendi и Dior! sonance #Sonance #акустическиесистемы  #акустика  

19 часа назад Пользователь:
The ever-dazzling International Queen of Burlesque, Dita Von Teese, returned to Australia with her most lavish touring show ever, “Glamonatrix.” It was the first outing for Phaseshift Productions’ Claypaky Sharpy Plus fixtures, which are capable of being both a perfect beam light and a perfect spotlight. Dita’s Production Manager and Lighting Designer, Alex Goldberg, was thrilled to have the new fixtures at the beginning of her world tour. In “Glamonatrix” fans were treated to a full evening of comedy and sophisticated striptease that celebrated diverse beauty. Far from being a typical burlesque show, “Glamonatrix” elevates and modernizes the classic 1940’s variety show with both male and female forms glorified in a body-positive way that inspires and uplifts. “This is the type of show that provides a lighting designer with the opportunity to be an active element in the presentation itself,” says Goldberg. “Often, when you have one performer on stage the lighting becomes an essential part of the show that interacts with the dancers’ performances, keeps everyone looking glamorous, and transforms the entire atmosphere to create beautiful moments. It’s important for me to help the audience focus clearly on the performer while sculpting a beautiful stage picture.” Nine Claypaky Sharpy Plus fixtures helped Goldberg sculpt the stage and create a stunning environment, which impressed the lighting designer. Sharpy Plus is a full-fledged hybrid light, with two independent operating modes, that weighs only 23 Kg. In Beam mode, its aerial effects stand out thanks to the unit’s extraordinary light output. In Spot mode, its light is diffused more evenly allowing the projection of wonderfully uniform visual effects. “Considering their form factor, their output is really remarkable,” Goldberg says. “I think the gobo selection has been really well manicured and provides a variety of opportunities for lighting designers, whether they’re focused on air-light or a more conventional theatrical production. There are plenty of options for a variety of situations.” Goldberg calls the two-prism selection “really cool – who doesn’t love to have more tools to play with?” He adds that, “the fact that you can combine them allows you to create some spectacular effects, not only as air-light but also projected onto a surface.” He utilized that option when Dita performed her iconic martini glass routine, where he combined the animation wheel with the prism to create an incredible rainfall effect... Read more claypaky #claypaky

19 часа назад Пользователь:
The EVOLVE 30M is designed to deliver a significant step up in all-around performance for a column system in its size/price category – superior Electro- Voice sound quality, room-filling coverage and flexible functionality combined in a very compact package. The system includes a speaker array, a two-piece pole connector, an array and pole backpack carry case, and a powered subwoofer – all made to pack up and assemble quickly, look great on stage, and withstand real-world wear and tear. The EVOLVE 30M is equipped with the most complete feature set in its class, including an eight-channel digital mixer, studio-quality onboard effects, and remote control of all audio, effects and mix functions via the next-generation Electro-Voice QuickSmart Mobile application (available via the Apple Store and on Google Play). The fully configurable app has an intuitive, easy-to-read user interface and utilizes Bluetooth* Low Energy (BTLE) technology for the adjustment and monitoring of all parameters of up to six EVOLVE 30M systems simultaneously. High-resolution, low-latency streaming ensures excellent results for music playback or accompaniment... Read more electrovoice

Январь 26, 2020 Пользователь:
Vogel´s известен на европейском рынке как производитель комплексных решений для монтажа дисплеев, видеостен, проекторов и даже планшетных компьютеров. С 2020 года компания «СНК-С» стала официальным дистрибьютором бренда. Высококачественные кронштейны, модульные крепления для сборки тонкошовных и бесшовных видеостен произвольной размерности, мобильные и стационарные стойки для проведения видеоконференций, моторизованные стенды для интерактивных панелей – все разнообразие форм и размеров теперь и в ваших проектах!   За подробной информацией обращайтесь в отдел продаж компании. В ближайшее время начнем знакомить вас более детально с каждой линейкой. Следите за новостной лентой!

Январь 26, 2020 Пользователь:
Голосовое управление активно развивается и набирает популярность. Мы используем голосовые команды при работе со смартфонами и умными колонками, и это формирует определенные привычки и поведение. У людей, которые общаются с бытовой техникой, возникает необходимость говорить с устройствами и вне дома. Именно поэтому наиболее предприимчивые компании уже ищут способы интеграции голосового управления в свои системы Digital Signage. Пробные реализации решений на основе Amazon Alexa и Google Assistant имеют хорошую платформу, особенно для решения многих проблем, связанных с распознаванием и обработкой речи. Однако системы Digital Signage используются не в частных, а в общественных местах, поэтому технологии, которые могут быть интегрированы в общественную систему, должны точно соответствовать ее задачам. Например, микрофон в корпусе умной колонки реагирует на звук, поступающий из любого направления в радиусе действия. Находясь в доме, этот радиус будет затрагивать всего несколько человек. Но в шумном магазине таких людей может быть намного больше. Один из самых плохих сценариев – когда сразу несколько посетителей в один момент пытаются привлечь внимание голосовой системы. Хорошим решением будет направленный микрофон, реагирующий только на человека, стоящего перед экраном. При этом следует настроить микрофон для игнорирования нежелательного фонового шума и голосов – это уменьшит задержку и создаст более быстрое и приятное взаимодействие между человеком и устройством.   Тот факт, что готовые потребительские решения не подходят для профессионального использования в общественных местах, открывает множество новых возможностей для специалистов в области AV. Мировой лидер в области систем Digital Signage, компания BrightSign уже запустила сервис BrightVoice, который позволяет взаимодействовать с системами Digital Signage при помощи голосовых команд. Новый сервис учитывает все нюансы сферы применения Digital Signage: он не требует подключения к интернету и позволяет администраторам самостоятельно настраивать набор команд для активации действий. Это позволит избежать хаоса, состоящего из команд и запросов к системе, поступающих от разных посетителей. На данный момент сервис позволяет запускать воспроизведение видео и аудио, управлять освещением и различными устройствами. «Умные устройства, такие как колонки, часы и смартфоны, сделали голосовое управление популярным среди людей, поэтому интерактивное управление голосом в системах Digital Signage является естественным продолжением этого процесса» — Джефф Хастингс, генеральный директор BrightSign.  Сегодня посетители общественных мест уже знают, что произойдет, когда они прикоснутся пальцем к дисплею. Но получать такой же опыт от голосовых команд они еще не привыкли и не ожидают. Если рынок умных колонок будет развиваться и дальше, то непременно сформируется и правильное поведение людей, которые будут использовать голос при взаимодействии с Digital Signage, и это станет обычным делом. http://blog.imsolution.ru/2020/1/23/voice-in-digital-signage/ #ГолосовоеУправление #DigitalSignage #BrightSign #BrightVoice

Январь 26, 2020 Пользователь:
Новые дисплеи LG TR3BF специально созданы для проведения продуктивных презентаций и учебных занятий в аудиториях до 30 человек. Для эффективной работы в аудиториях в новых сенсорных дисплеях LG серии TR3BF реализованы различные технические достижения и функциональные особенности. Главной особенностью новой разработки является чувствительный сенсорный IR экран с функцией 20 точек касания и 10 точек ввода рукописного текста.  Внедренное новшество позволяет одновременно работать у сенсорного экрана нескольким выступающим... Подробнее на int-stroy  #LG #int-stroy #сенсорныедисплеи #дисплеи  

Январь 26, 2020 Пользователь:
Представляем 5-ю версию легендарной линейки камер Pelco Spectra — купольные PTZ модели с 30-кратным трансфокатором, поворотным механизмом с точностью позиционирования ±0,1°, разрешением 740 ТВЛ и динамическим диапазоном (WDR) 128 дБ. Все камеры Spectra V имеют модульную конструкцию, отличаются простотой установки, настройки и удобством обслуживания. Для повышения производительности камер специалистами Pelco разработано внутреннее программное обеспечение, благодаря которому появилась возможность их работы по расписанию, вывода на экран компаса и угла наклона камеры для получения информации о позиционировании оптического блока, маскирования до 8-ми окон, защиты паролем и ряд других функций... Подробнее на armosystems #armosystems #поворотныекамеры #купольныекамеры #безопасность    

Январь 22, 2020 Пользователь:
Seada представила новую версию универсального контроллера видеостен G44 с интерфейсами HDMI и поддержкой высокого разрешения. Мы уже писали о новом контроллере видеостен G44 от Seada. Устройство оснащено интерфейсами DVI и позволяет отображать до 4 видеосигналов в формате 1080p@60fps на 4 дисплеях. Новое решение, контроллер видеостен G44 HDMI, также поддерживает передачу до 4 видеосигналов на 4 дисплея, при этом оснащено оно интерфейсами HDMI 2.0 и поддерживает видео в формате 4K@60fps 4:4:4. Как и модель G44, новинка может отображать один сигнал на четырех дисплеях или разные видеосигналы на разных дисплеях, выступая в качестве матричного коммутатора или системы презентаций. Управление G44 HDMI можно осуществлять через IP/Serial соединение и специальное программное обеспечение или сторонние решения. После завершения настройки устройство можно использовать автономно от ПК. Широкие возможности, популярный интерфейс HDMI 2.0 и поддержка высокого разрешения для качественного изображения делают G44 HDMI универсальным решением как для сферы Digital Signage, так и для систем телевещания, безопасности и конференц-залов. В России официальным дистрибьютором решений Seada является компания «Ай Эм Эс». Мы будем рады ответить на ваши вопросы по телефонам +7-495-648-35-05 и 8 800 505-23-75 или электронной почте sales@imsolution.ru.

Январь 22, 2020 Пользователь:
Не могу не поделиться с коллегами интересным материалом от редакции журнала AV Magazine  - полный текст у ребтят на сайте. The AudioForum conference is to be held again on the Monday before ISE opens in Amsterdam this year, with the theme “From sonic environments to a true sound democracy”. The conference on 11 February is organised by event company Connessioni. The theme of the show is based on putting the person and his wellbeing in the environment back in the centre of consideration and transforming the use of sound into a complete, personalised and gratifying listening experience. An announcement at a railway station, background music playing at the shopping centre, the audio signature of a company, the speech of a lecturer, the spatialisation of sound at the cinema, and 3D audio, are all part of this. Those involved in sound production, control, design, or in the design of spaces where sound dissemination happens, are forced to deal with an intricate reality: not only is sound itself constantly present in our lives, but the mechanisms of listening and perception by the user become complex. Just as it isn’t sufficient for an audio technician to configure a system perfectly to capture the listener’s attention, it isn’t enough to create a composition without considering the environment, methods and conditions of its reproduction and perception. The user should therefore become the reference point onto which the attention should be focussed: not only what he will listen to, but rather how and in which environments and conditions he will do so, and, above all, the effects of listening on the person – from the cognitive and emotional aspects to the cultural and psychological background that influences him. Sound democracy therefore means putting the person and his experience back at the centre of the listening process: listening that is more respectful of psychophysical wellbeing and health, and that also provides an opportunity to relate to the outside world and to others. After the 2019 edition of AudioForum, in which there was a focus on the relationship between sound reproduction, acoustics and psychoacoustics, in 2020 the conference will take a further step towards sound democracy. Participants will be guided along a path that examines its various aspects, from electroacoustic and acoustic (how to get sound to the listener’s ears in the most efficient and effective way), to psychoacoustic (subjective perception of sound), cognitive (from perception to streaming of the user’s attention) and behavioural (cultural filters, mental patterns, beliefs that influence the user’s perception) aspects… all with a practical and concrete approach, oriented to the needs of audio professionals, of design and architecture specialistis, and the market. Attendance The programme of AudioForum@ISE 2020 has been conceived to interest both professionals with technical training – sound designers, system integrators, sound engineers, specialists in acoustics, multimedia production specialists, etc. – and those who come from the field of architectural and ambient design – architects, consultants, engineers, etc. It will also be of interest to anyone involved in managing venues and facilities, such as hotel managers, administrators of schools, universities, public spaces and sporting or cultural facilities. PROGRAMME 09.30 – 10.00 – Welcome coffee and registrations 10.00 – 10.15 – Welcome to the delegates and presentation 10.15 – 11.00 – Perception, Sound, Creative Idea creative idea ⇔ sound materials ⇔ sound perception. These three phases of the creative and technical project are closely related to each other: switching from the creative idea to the sound design, finding the right process and the right tool for creating the strong bond that can effectively reach the listener. This path is currently developed in all aspects of a production (sound design, technical design), and can be of help in solvin the eventual problems that can reduce musical effectiveness, and influence the perception. A path where the audience perception is not the last time phase but it’s the target. Speaker: Damiano Meacci – music professor at G.B. Martini Conservatory in Bologna, musician and composer at Tempo Reale (Florence) 11.00 – 11.30 – Acoustic Awareness Good acoustics should be unnoticed. Of course, this relates to the absence of disturbing acoustic artefacts, but also to seamless integration into the architectural design and requirements of the performance or function of the space. This is not only the case for acoustically specific rooms like concert halls and theatres, but also for utility spaces like lobbies, offices, restaurants, etc. – even corridors. Also, architects – generally – don’t like their designs to be hindered by obvious acoustic objects. To achieve this, integration of architecture (and other disciplines) and acoustic design in a very early stage is essential – as it is that architects and acousticians need to understand each other’s views, concepts and responsibilities. Having a good acoustic design brief is essential in this process: acoustics are not like a touch of paint which can be added later Speaker: Ben Kok, acoustics consultant and AES Member 11.30 – 12.00 Coffee Break 12.00 – 12.30 – Not just a question of ears Sound perception is a psychic activity of the brain: a neural activity where the environment, cultural conditionings, inputs received at a developmental age as an experience that matures in adulthood have a complex role. What we hear is therefore not only a consequence of a physiological nature, but involves important psychological implications that give the hearing experience an extreme level of subjectivity. How we select stimuli among millions, how these influence us and influence the way we relate to others. This talk shows at a neuroscientific level what we know today, focusing on visual and sound stimuli, in order to give insiders some ideas to reach not only the ear but the heart of the user. Speaker: Valeria Gazzola – social behaviour group leader at the Netherlands Institute for Neuroscience 12.30 – 13.00 – Music x Mind: The power of sound How does music influence the way we feel and act? How can the strategic use of sound enhance brand identities and customer experiences? Marijn Roozemond will take you on a journey to understand how music has a direct influence on our wellbeing and how our relationship with it will change due to the latest and upcoming innovations in technology. Speaker: Marijn Roozemond – strategist for the Music&Brands department at MassiveMusic Amsterdam 12.30 – 13.30 – Lunch Break 13.30 – 14.30 – Designing new experiences for demanding listeners No matter if you’re creating new content or designing new spaces and technologies, you’ll have to deal with a more and more demanding customer, but at the same time one overwhelmed by stimuli and information. A new kind of consumer requires a new mindset: working with a transdisciplinary approach based not only on acoustics and psychoacoustics, but also involving some psychology, neuroscience and behavioural economics, can be the right way to create products excellent ​by design and not by default​ Speaker: Concetta Cucchiarelli – Andreas Gugliotta, Happear founders 14.30 – 15.00 – Smart IP for installed audio Modern audio-over-IP technology offers a low-latency uncompressed high-resolution audio path from the audio source right into the loudspeaker. Standard IP networking enables a completely integrated solution for loudspeaker management, audio streaming and supply of power into loudspeakers, all on single standard Ethernet cable. Genelec presents details of Smart IP technology, the efficient and cost-effective high-quality installed audio solution. Speaker: Aki Mäkivirta, R&D director, Genelec 15.00 – 15.30 – Electronic acoustical enhancement The presentation will start with an overview – including historical development, technologies utilised, and how system architectures impact real world utilisation. Next, there will be a brief summary of recent discoveries in the way humans process sound – in particular, music and speech – and a description of how these discoveries relate to optimum design and the integration of electronic acoustic enhancement systems. Several examples will be given of recent installations, discussing the challenges imposed by the physics of each space, and how hybrid solutions that incorporate both architectural treatments as well as electronic architecture are employed to achieve improvement for musicians and audience. Speaker: Steve Barbar, AES member and presenter, E-Coustic Systems founder 15.30 – 16.00 – The dvantages of high-quality beam steering systems The presentation gives an introduction to the use of beam steering arrays and their advantages. It will explain how this functionality is advantageous above conventional line arrays and providing examples from different applications. Speaker: Christoph Wöhler – senior consultant for product management, Kling&Freitag Speakers Steve Barbar, AES member and presenter, E-Coustic Systems founder Steve Barbar has been working professionally in the audio industry for more than 35 years. In 1981 he joined Systems Wireless Ltd. which specialised in providing large multi-channel wireless systems and frequency co-ordination for large events, and in 1984 he joined Lexicon, to work with a then emerging technology – digital audio. In 1989 he and Dr David Griesinger developed LARES – Lexicon Acoustic Reinforcement and Enhancement System that alters room acoustics electronically and in 1995 formed LARES Associates, which designs, integrates, and develops comprehensive systems for electronic acoustic enhancement, and performs ongoing research in the fields of acoustics, electro-acoustics and human neurology. In 2008, LARES Associates developed a range of new system hardware branded as E-Coustic Systems which supports new algorithms derived from research in human neurology that represent a substantial leap forward in sonic performance. Barbar is a member of the AES, the Acoustic Society of America, and the Institute of Acoustics. He has been an invited panellist for these organizations, in addition to presenting scientific papers and lectures. Concetta Cucchiarelli – Happear founder and researcher A graduate in political science, new multimedia languages and electroacoustics composition, sound designer, interactive interface designer, independent researcher, and Happear founder, during the last ten years she’s been carring out transdisciplinary research about sound. She works on acoustics, psychoacoustics, psychology, neuroscience, behavioural economics and sociology, developing training methodologies, tools and consultancy work aimed at designing sustainable and consumer-centred contents and technologies. Valeria Gazzola – social behaviour group leader at the Netherlands Institute for Neuroscience Gazzola started her scientific career in Parma, Italy, in the laboratory of professor G. Rizzolatti, where mirror neurons were first discovered. She then moved to the Netherlands where her research shows that action-related mirror responses extend to the domain of sensation and emotions. Currently she leads the Mechanisms of Social Behaviour group at the Netherlands Institute for Neuroscience of the KNAW in Amsterdam, c-leads the Social Brain Lab with C. Keysers, and is an associate professor at the University of Amsterdam. Her research is financed by national (NWO Veni and Vidi) and international grants (NARSAD, ERC, BIAL), and investigates the causal relationship between mirror-like activity and social behaviour. Her papers have been published in top-ranked journals, including Neuron, Nature Review Neuroscience, PNAS and TICS, and are cited widely. Her international standing is apparent from her recent election to the Young Academy of Europe. Andreas Gugliotta – Happear creative designer Graphic designer and illustrator with a passion for brand identities, since last year he’s been developing and designing a bridge between the sound and the image of Happear. www.happear.org Ben Kok, acoustics consultant and AES member He has specialised in all aspects related to high-quality sound reproduction in small and large rooms, with and without the use of sound systems. With a career in acoustics spanning nearly 40 years, he has served as a consultant/specifier and client representative, and also on the manufacturer/supplier side. Kok has been involved in consultancy and design for concert halls, theatres, opera houses, recording studios, broadcast facilities and sound systems in Europe, the US, Canada and Asia and has dealt with various ‘starchitects’ in these projects. He has presented his work for the AES and other professional societies in papers on speech intelligibility, variable acoustics, sound system design, loudspeaker design and studio design. Aki Mäkivirta, R&D director, Genelec He received diploma in engineering, licentiate of science in technology, and doctor of science in technology degrees in electrical engineering from Tampere University of Technology in Tampere, Finland, in 1985, 1989, and 1992, respectively. Prior to joining Genelec, he has held positions in the Medical Engineering Laboratory of the Research Centre of Finland, and at the Nokia Corporation Research Centre. He joined Genelec Oy in 1995, and has been in his present position since 2012. Aki Mäkivirta is a Fellow of the AES and a member of the Acoustical Society of Finland. Damiano Meacci – music professor at the G.B. Martini Conservatory in Bologna, musician and composer at Tempo Reale (Florence) Meacci is a musician, composer, researcher, live electronics expert and electronic music professor; he also has been working in sound design, live electronics and sound engineering in many productions for important contemporary composers (Berio, Guarnieri, Marangoni). Since 1996 he has been a member of the Tempo Reale production staff, specialising in music research, production and education. In the last few years he has been working on many personal artistic and technical works for tape music and live electronic performances, and for installations and complex performing system for live electronics. He performs at numerous international festivals (Cité de la musique – Paris, Ars Electronica – Linz, the most recent). Marijn Roozemond – strategist for music and brands, MassiveMusic Amsterdam Roozemond started playing the piano at the age of five but, after seeing The Blues Brothers, he dreamt of being one of the cast. That’s when he started jazzing with the saxophone. After working at a branding agency, he joined the MassiveMusic family to help brands find their voice – UBS and Philips to name a couple. Fully believing that music can have a direct influence on our wellbeing, he also works on the MassiveMusic initiative Music x Mind, offering insights into the connection between mental health and music. He still digs the regular jam session and knows what he wants: to take a week off to groove on a new instrument. Christoph Wöhler – senior consultant in product management, Kling&Freitag In 2002 Wohler started his professional career as an electronic engineer at Sennheiser Electronic, with a deep insights into all kinds of analogue and digital audio circuits, and he specialised in developing test equipment and measurement tools. In 2010 he joined Kling & Freitag, responsible for the quality assurance and service department, and in 2015 he became technical manager, responsible for the R&D team as well as service/QA and documentation; since 2019, he has been responsible as senior Cconsultant for K&F in the areas of application support, education and customer relations. avinteractive #ISE #ISE2020